Games on the original Macintosh had a certain charm to them. There was so much detail for the time in many of the games to appear on it, especially graphical adventures. Seeing as the computer didn’t have a colored monitor, developers had to make do with the gray scale graphics that it was capable of. Games like Deja Vu, Corruption, and Shadowgate all wowed players with what they could do with the Mac’s graphics.
These games carved out a visual niche that hasn’t really been re-visited until now. One-person Polish developer, Panstasz, plans to do something about this with their upcoming adventure game WORLD OF HORROR.
The game will take the gray scale visuals of early Macintosh games, then combine it with the spooky sensibilities of Junji Ito and HP Lovecraft. Moreover, rather than telling a single story, WORLD OF HORROR will give players the choice of three creepy tales, each with their own protagonist. Well, there are three stories to choose from in the demo. Maybe there will be more in the full game? Who knows?
As mentioned, the game has three scenarios available thus far. One features Kirie Saito who is a recent transfer student to her high school. Students have been daring each other to stay in the abandoned washroom after school, which is apparently a scary place. However, when one of them dies trying this people start wondering if the legendary killer Aka Manto has returned. It’s up to players to help Kirie solve this mystery.
Next there is Kouji Tagawa, the classroom photographer. His friend was killed recently by an otherworldly being described as unnaturally tall woman with an monstrously wide smile. Kouji must go over his friends notes as to how he can correctly summon the creature to this world and kill it forever.
Finally, there is Mizuki Hamasaki who is an aspiring teen idol. She has been invited to a remote village for a festival that only happens once every 27 years. However, upon arriving she discovers strange sounds emanated from the nearby forest. This just don’t add up and Mizuki has to figure out just what is going on.
By the looks of things, there may be more that players will be able to do with these characters in the final game, but it’s hard to say. Presumably there will me more, otherwise WORLD OF HORROR would be very short.
Once players choose a scenario and are given the lowdown on what’s going on, they are then given a few choices on how to proceed. Some of these appear to have stat checks against the character being played. If their stats are too low, the check will fail. If it’s high enough things will be fine. This feels like it could wind up being a bit like Long Live the Queen where players will have to make mental notes of where they failed and either make sure their stats are high enough to succeed in future playthroughs, or simply pick another option the next time that choice appears.
While players are doing this, they will acquire items that should make life a lot easier. This is especially the case when discovering a weapon that they can equip. Battles aren’t terribly frequent, but being armed for them makes it easier to dispatch deranged foes. Combat itself is a simple turn-based system reminiscent of old 8-bit JRPGs. Players will be presented with a portrait of the enemy and a handful of options. These include observing the enemy to see what the player is up against. Then there is a special move (often associated with magic) and the ability to actually attack.
Events in the game give things a roguelite element, as they recur on multiple playthroughs and can happen in different characters stories sometimes. With that, there is a slight RNG feel to some of the events in the game.
Interestingly, with many of the choices that a player makes a Doom Meter of sorts begins to fill. It’s implied that when it reaches 100% an Old God of some sort will enter the world, and this really sounds like a bad thing. There doesn’t seem to be a way to reach 100% in the demo, presumably because there isn’t enough content to get there. However, it does act as a tool to nudge players along and not doddle. They will already have things that they need to do in a timely manner for their main quest (Kouji’s scenario in particular exhibits this), but the Doom Meter adds an extra layer of urgency / tension to the mix.
This is something that WORLD OF HORROR is doing a good job of so far: setting a tone. The game is heavily influenced by Junji Ito and HP Lovecraft after all. With that comes an onslaught of unsettling art and situations. For using such a simple color scheme in its graphics, the game quickly makes the player feel uneasy, worrying about something terrible happening to their character. There will be frequent situations where players enter a room and are greeted with a scene that makes them think, “Well, that isn’t good!”
There is also the constant reminder that Old Gods are returning to the world and people are losing their minds. As such, there will be random unsettling moments that may not even be entirely related to a given game scenario. These serve to give a sense that even if these high schoolers weren’t solving some creepy mystery, they wouldn’t have a happy, safe life to return to. The world as a whole is still going down the tubes in the worst Eldrich horror way possible.
From what can be seen of WORLD OF HORROR thus far, it looks promising. It has the art style and mood locked down. The stories being told are suitably creepy. Mostly what it needs is more content and maybe more ways to impact choices. There is plenty of time to work on that, though. The developer isn’t planning to release the game until at least 2019. As it stands, the game is being developed for the PC, PS4, and Switch, so a number of different platform users have something to look forward to. In the meantime, there is a demo available for those curious. Feel free to download it from the dev’s Itch.io page.